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St. Paul Airlines Adventure Packs

Adventure Packs offer pilots a series of adventures to fly. Each adventure pack
has scenery downloads for FSX and P3d that are tailored for each adventure.
The light green Adventure title is a link to the scenery downloads area.

Adventure Pack SPA1

  • Lost Piper Cub [Flight# AP11]

    • Aircraft: Amphibious
    • Weather: Set your visibility so you can see the surrounding terrain because you'll want to stay a few thousand feet or lower to spot the accident site.
    • Time: Daytime.
    • Scenario: You are needed to help in search and rescue effort. A yellow Piper Cub was en route from PAKT direct to PAKW with two onboard. More than halfway through the planned flight time the pilot radioed in that he was having engine problems and would be trying to find an area near the water flat enough to make an emergency landing. Find the downed plane, rescue any survivors, and deliver them to the nearest airport (original destination or origin).

  • Sinking Fishing Boat [Flight# AP12]

    • Aircraft: Amphibious
    • Weather: Feel free to set this to a rainy (if it's not that way already), but leave at least a few miles visibility to see your victims.
    • Time: Daytime.
    • Scenario: You're flying your Amphibious aircraft from PANC to PAWR when you receive information of a fishing boat sinking in Passage Canal (the waterway to Whittier (PAWR). In addition to hypothermia, one of the fisherman has been injured in the accident and requires advanced medical treatment not available in the remote town of Whittier. You must rescue the fishermen, drop the two relatively healthy fishermen off at Whittier Airport, then fly the injured fisherman back to Anchorage (PANC). Passage Canal is fairly narrow, so you should still be able to find them in limited visibility, find the airstrip to land at PAWR and return to an ILS landing at PANC.

  • Climbers Lost on Glacier [Flight# AP13]

    • Aircraft: Skis
    • Weather: Clear.
    • Time: Dusk or Nightime.
    • Scenario: Some mountain climbers are missing in the mountains north of Juneau. They were dropped off by another pilot within 40 miles of the Sisters VOR off the 10 radial. Depart PAJN Rwy 27, follow that heading while you gain altitude (8500-9500), banking north to follow the shorline and pick up the outbound 10 radial from Sister's Island and follow that into the mountains. If you go past 40 miles from the VOR you went too far. Fortunately the climbers have lots of flares. Rescue the climbers and return them safely to PAJN.

Adventure Pack SPA2

Flight of Gold Alaskan Adventure

On the night of March 12, 1948, Northwest Flight 4422 carrying a crew of six and twenty-four Merchant Marines crashed into Alaska's Mount Sanford, thus ending prematurely a flight from Shanghai to New York, and starting a gold legend and adventure that continued into the 1990's. This adventure is based on the book, Flight of Gold , that recounts the crash, and the adventurers who discovered the wreckage in 1995 after it emerged from the glacier. While I highly recommend the book, here is a quick video summary of the real-life adventure that Adventure Pack 2 is based on.

From cf.alpa.org/internet/alp/2001/June-July01pg16.html:

F/O McGregor notes that, since the Air Line Pilot story, the two pilots have received considerable feedback from fellow pilots, speculating on the cause of the crash. The Civil Aeronautics Board report at the time listed the probable cause as "the pilots' failure to see Mt. Sanford" because of cloud cover or being blinded by the aurora borealis.

The research of F/Os McGregor and Millican determined that the latter could have been a factor - the northern lights were reported to be extremely bright on that date. But the pair also suspect the Flight 4422 crew, who were off course, may have mistaken Mt. Drum (at the western end of the Wrangell range) for Mt. Sanford. They may also, the pair speculate, have been thrown off by faulty altimeter settings in the mountain range's sub-zero temperatures.

"They normally flew the correct route at 9,000 feet MSL, but the airplane actually hit the mountain at 11,000 feet MSL," F/O McGregor points out. The cold-weather altimeter error at 13,000 feet and -35 degrees Fahrenheit could have been as much as 1,500 feet, he adds. Although cold weather altimeter error was a known phenomenon in 1948, several years passed before pilots completely understood it and routinely made adjustments for flying in these extreme temperatures. Not all of the pilots in the 1940s had the benefit of that knowledge.
  • Fateful Route of Northwest 4422 [Flight# AP21]

    • Aircraft: DC-4 or similar (helpful to have aircraft that can follow gps heading)
    • Weather: Crystal Clear - as it was the night of the crash
    • Time: Nightime. Make sure to set your sim to night for this one!
    • Scenario: For this scenario you will fly the fateful leg of the six leg flight where Flight 4422 was lost, only we will complete this ill-fated flight leg from PAED to CYEG. The FSX flight plan file is included with this package. Set your altitude for 11,000 feet - the cruise altitude for Flight 4422. This is important to enjoy this scenario. Lastly, make sure to watch closely as you fly past Mount Sanford on the leg from PAGK to ORT . Off to your right the first mountain you'll see is Mount Drum, followed by Mount Sandford. Also included is a freeware of DC-4 for those wishing to add another level of realism.

  • PAGK to the East Landing Zone [Flight# AP22]

    • Aircraft: Bush - Preferably Tundra Wheels
    • Weather: Your discretion, but clear might make it easier to find the site.
    • Time: Daytime.
    • Scenario: In Scenario 2 you will seek out the East Landing Zone. Fly from Gulkana (PAGK) to the base of Mount Sandford. This was later used as a backup landing zone for the real mission, second landing site they used after the West Landing Zone on the opposite bank (wrong side) of the river. Look for the campfire smoke and use the flight map for guidance. Also note the Nav data at the top of the map for general heading and distance information (though not exact). You may wish to save your flight if you are stopping at this point because the last Scenario starts at the East Landing Zone.

  • East Landing Zone to Cub Valley to wrecksite to PAGK [Flight# AP23]

    • Aircraft: Bush - Preferably Tundra Wheels
    • Weather: Your discretion, but some natural clouds floating by can add a neat experience.
    • Time: Daytime.
    • Scenario: In Scenario 3 we will fly to the "Cub Valley" Landing Zone, then fly to the wrecksite before returning to Gulkana (PAGK). In addition to the flight map from scenario-2, you should watch for lines of caribou that will guide you in the general direction (up the correct glacier) to find Cub Valley. When you "run out of caribou" continue up the glacier looking for the campfire of Cub Valley Landing Zone. After stopping there for a while, it's time to find the wrecksite. Follow next line of caribou to locate the wrecksite. After photographing enough artifacts to confirm your 'find', return to PAGK to tell the world of your discovery.

Adventure Pack SPA3

Journey Back In Time

In this Adventure 3-pack we will go back in time to intervene in three historic disasters - but fortunately we'll bring our state of the art plane with us (and some support ships). You will have the opportunity to 'change history' by rescuing people who might otherwise have perished.

  • Titanic Adventure [Flight# AP31, AP32, AP33, AP34]

    • Aircraft: Amphibious Aircraft (helpful to have aircraft that can follow autopilot heading)
    • Weather: Crystal Clear - as it was the night of the disaster
    • Time: Nighttime. It's up to you if you wish to fly the first two legs in the day, but fly the final one at night.
    • Scenario: On April 10, 1912 RMS Titanic struck an iceberg and sunk on her maiden voyage. She foundered off the coast of Newfoundland, far from shore. Even with our modern amphibious aircraft the flight there (over 3 hours) is longer than the ship had left to live (and longer than we want to fly in one sitting), so we will break this flight into four segments. Fortunately we have brought along support in the form of two aircraft carriers, so brush up on your carrier landings. Note: You may wish to use our SPARRCAB_P3DV4 (this works with both FSX and all P3D sims). This nifty little addon will allow you to make carrier landings and takeoffs easier with any suitable aircraft. It's located in our Downloads->Utilites from the main menu.


      These targets are easy to miss in the wide expanse of ocean you'll be flying over, so I've included a FSX flight plan with waypoints marking the various stops. The flight plan, "VFR St John's Intl to Titanic.pln", is included in the file package.

      Flight AP31 (CYYT to AC1) - Take off from St. John's Intl Airport and fly on a 201 heading for 119 miles to the first aircraft carrier. You can use the included flight plan and flight map to verify approximate locations, distances and headings for these flights. Once parked safely on the carrier, feel free to save your flight, so you can load and go from that location on your next flight leg, and file your pirep. Note: After loading the saved flight, make sure to set your sim's date to the current date before starting the SPAACARS application (If you're using it), otherwise your flight pirep will use your previously saved flight date.

      Flight AP32 (AC1 to AC2) - Take off from carrier #1 and fly on a 209 heading 138 miles to carrier #2. When parked safely on the carrier, save your flight and file your pirep. Don't forget to refuel your plane on the carrier. Aircraft like the Beaver will not make the entire flight on one fill.

      Flight AP33 (AC2 to Titanic) - Set your local time for 11:40pm with clear skies. The Titanic has just sent out an SOS call (the first SOS that was used in place of CQD). Take off from carrier #2 and fly a 212 heading 117 miles to the sinking Titanic. Can you get there in time and how many passengers can you save by safely flying them back to carrier #2? Plan your weight and fuel carefully so that you can carry the most people but still make it safely back to carrier #2. If you can find the ill-fated ship, take some pictures to share, and stop near the stern of the wreck and listen for the ship's orchestra that bravely played until the end to help calm the passengers. Note: Setting your environment sounds up, and your system volume up, while turning down the engine sound a bit can improve the audio effects for Adventure 3.

      Flight AP34 (Titanic to AC2) - Ok, you've got a plane full of thankful passengers who are awed by your modern technology. Now try and bring them safely back to carrier #2 and change history! Just fly your reciprocal course of the 212 heading you flew out on.

  • Sinking of RMS Lusitania [Flight# AP35]

    • Aircraft: Amphibious
    • Weather: Your discretion, but clear might make it easier to find the site.
    • Time: Daytime (1410 Hrs Local Time).
    • Scenario: In Scenario 2 your plane is stationed at Cork Ireland (EICK). It's May 7, 1915 at 1410 Hrs. and a distress call is heard. The RMS Lusitania has been torpedoed by a German submarine and is sinking quickly (Those Royal Mail Ships sure took a beating back in the day). This flight will go from EICK, land at the distressed ship and then return to EICK (see flight map ). Take off and fly the short distance (26 miles) on a heading of 189 to the sinking vessel. Land at the rescue site and pick up as many passengers as you can fly on a return trip to Cork (and a few pictures). Be careful though... that German sub might still be lurking nearby.

  • Last Flight of the Hindenburg [Flight# AP36]

    • Aircraft: Bush aircraft with wheels (or similarly slower aircraft to enjoy the sights)
    • Weather: Cloudy - perhaps even light rain.
    • Time: Evening (1830 Hrs Local Time)
    • Scenario: In Scenario 3 it's May 6, 1937 and the German airship Hindenburg has almost completed her journey to Lakehurst New Jersey (KNEL). Your plane is stationed at Bridgeport Connecticut (KBDR), and you have been directed to fly escort for the Hindenburg (see flight map ). Your flight takes you along the coast on a path toward Newark Liberty Intl Airport (KEWR), but you should intercept Hindenburg over Manhattan (NE of KEWR) and continue on to KNEL after taking in the sights (and photos) of the Hindenburg over the Manhattan skyline. The Hindenburg's cruise altitude was a mere 650 Ft., so you'll want to be flying relatively low. After you're done enjoying view over Manhattan, fly on to Maxwell Field (KNEL) to see the Hindenburg to a safe landing. Unfortunately (spoiler alert) the Hindenburg didn't quite make it to the mooring platform. Land at KNEL to get some pictures and listen to news reporter Herbert Morrison's dramatic broadcast as the event unfolds. He's by the giant hangar with the rest of the crowd who came to watch the great airship land.

      Finally, your modern aircraft is needed to lift some of the critically burned passengers to larger city hospital (Philadelphia) where they can get better treatment. Fly from KNEL to your final destination (KPHL) where your injured passengers can receive treatment. Share your pictures and harrowing tales with other pilots on the SPA forum.

Adventure Pack SPA4

Devil's Triangle Adventure

In this Adventure 3-pack we exlore the mystery of the Devil's Triangle (Miami-Bermuda-Virgin Islands). While many aircraft and watercraft were lost in this area, we search for three "ghost ships" that went missing.

  • S.S. Marine Sulphur Queen (KMIA-MYGF)
    [Flight# AP41]

    • Aircraft: Amphibious
    • Weather: Your choice, but you'll be looking for a ship on the water.
    • Time: Daytime.
    • Scenario: The S.S. Marine Sulphur Queen was a tanker bound for Norfolk, Virginia from Beaumont, Texas carrying 15,000 tons of molten sulphur in heated tanks. Its last communication took place on Feb. 3, 1963, when its captain radioed a routine position report. Fly from KMIA to MYGF and find the ghost of the Sulphur Queen.

  • USS Cyclops (TUPJ-TJSJ) [Flight# AP42]

    • Aircraft: Amphibious
    • Weather: Your discretion, but clear might make it easier to find the site.
    • Time: Daytime.
    • Scenario: USS Cyclops was built for the United States Navy several years before World War I. The loss of the ship and 306 crew and passengers without a trace within the area known as the Bermuda Triangle some time after 4 March 1918 remains the single largest loss of life in U.S. Naval history not directly involving combat.

      To find the Cyclops, fly from TUPJ on a 312 heading until you find the ship. After exploring the ghost ship, fly to TJSJ to complete scenario. If you fly past Puerto Rico or about 105 miles from TUPJ, then you missed the target. Note: You will have to fly past your final destination (TJSJ) on the 312 heading to find the Cyclops, then backtrack to TJSJ.

  • SS Cotopaxi (MYNN-KMIA) [Flight# AP43]

    • Aircraft: Amphibious
    • Weather: Your discretion, but clear might make it easier to find the site.
    • Time: Daytime.
    • Scenario: The SS Cotopaxi was a tramp steamer named after the Cotopaxi stratovolcano. She vanished with all hands in December 1925 while en route from Charleston, South Carolina, United States, to Havana, Cuba.

      To find the Cotopaxi, fly from MYNN on a 294 heading towards KMIA until you find the ghost ship. If you fly within 50 miles of KMIA you missed your target. After exploring the ghost ship fly the remaining flight to KMIA to complete the scenario.

Adventure Pack SPA5

Note: There's a separate download file for FSX and P3D systems with minor scenery position changes.

Not In My Backyard!

In this Adventure 3-pack we focus on airplane crashes that occurred in area local to the 3 members of SPA Mgt. Team (Yoland, Mike and me).

  • Alaska Airlines Flight 261 (KNTD - Crash site - KLAX)
    [Flight# AP51]

    • Aircraft: Amphibious
    • Weather: Your choice, but you'll be looking for plane crash debris on the water.
    • Time: Daytime.
    • Scenario: We start in Mike's "backyard". On January 31, 2000 Alaska Airlines Flight 261 (an MD-83) crashed into the Pacific Ocean about 2.7 miles north of Anacapa Island, CA killing all aboard.

      You are stationed at Point Mugu Naval Station (KNTD) and receive a report that a commercial aircraft is down in the area of Anacapa Is. A Coastguard cutter is responding to the area as well. Fly from KNTD on a 240 degree heading and help search for the wreckage (look for smoke and if you go past the islands you've gone too far). Land and assist in the recovery effort. When done assisting, fly on to KLAX to turn over recovered items.

  • Northwest Flight 307 [Flight# AP52 and Flight# AP53]

    • Aircraft: Your choice - but recommend freeware Martin 404 (a freeware similar to the Martin 202)
    • Weather: Light Freezing Rain
    • Time: Night (2000 Hrs local time).
    • Scenario: Part-II of the this adventure pack will focus on a historic air crash that happened in my own neighborhood, but ten years before I was born. My father told stories of this crash, hanging out at the local gas station and hitching a ride with the tow truck driver who was going to drive over to see what was happening about a mile away. My father talked of jumping from fire hose to fire hose to stay out of the water that had flooded the street.

      On March 7, 1950 Northwest Flight 307 was enroute to KMSP when it crashed killing all aboard and two children sleeping in a house that the plane hit. It is believed that the pilot was attempting a visual landing when the plane struck the flag pole at Fort Snelling Na. Cemetary. The plane turned left and its left wing separated from the aircraft, landing near the Washburn Park Watertower.

      The plane traveled another 2,640 feet before slamming into a house along Minnehaha Parkway.

      [Flight# AP52] (KMSN-KMSP)

      Set your time at 2000 Hrs and light rain weather. Actual conditions were: weather conditions: a precipitation ceiling of 900 feet, visibility variable 1/2 to 3/4 of a mile, and the wind from the north at 27 mph with gusts up to 40 mph.

      Fly from Madison, WI, (KMSN) to Mpls - St. Paul Airport (KMSP) - landing on Rwy 31 (L or R).

      [Flight# AP53] (KMSP - Crash Site I - Crash Site II - KMSP)

      After successfully making the flight to KMSP we will now seek out the crash sites. Hop into your favorite bush aircraft, set your time to daylight and the weather to clear.

      Fly from Mpls - St. Paul Airport (KMSP) - Take off on Rwy 31 (L or R) and fly heading 300 degrees to Crash Site I. This is the Wasburn Park Water Tower. Fly low and watch for the distinctive tower.

      It's only 300 feet tall and there's no smoke or flare to guide you in. Note: both crash sites are very close to KMSP (less than 10 miles I think), and KMSP and its PAPI lights are visible from each site while airborne

      After successfully finding the separated wing of Flight 307, fly a very short distance on 90 degree heading to Crash Site II, where the main aircraft crashed into the residential area.

      Finally return to KMSP to complete part II of this adventure pack.

  • Swiss Alps Rescue (LSMM - Crash Site - LSMM) [Flight# AP54]

    • Aircraft: Bush with skis - but wheels will work. (Recommend the payware Fieseler Storch)
    • Weather: Your discretion, but clear might make it easier to find the site - and enjoy the beautiful scenery.
    • Time: Daytime.
    • Scenario: The final part of this adventure pack takes us to Yoland's "backyard" - the Swiss Alps, where we fly a flight with a happy ending and the most beautiful scenery as well.

      On November 19, 1946 a DC-3 crashed on the Gauli Glacier after getting lost in a snow storm. The plane - thought to be lost in the French Alps, took four days to find.

      It had actually strayed into Switzerland. Efforts to rescue the passengers on foot proved near impossible, and when the would-be rescuers finally reached the plane they were hardly in condition to save themselves let alone bring down injured passengers, women and children.

      Two Swiss army pilots had been experimenting with the German-made Fieseler Storch by adding skis to it.

      They flew two of these planes multiple times to the crash site and rescued all the victims.

      Here is a short 2.5 minute video recalling the crash by it's last living survivor.

      Take off from LSMM and fly on a heading of 165 degrees to the crash site at about 11000 feet. You will probably have to circle around until you gain enough altitude to clear the peaks to the crash site. The crash site is a mere 7 miles from LSMM (horizontally). Pick up the survivors and fly them back to LSMM to the waiting ambulances - a daring feat and beautiful flight.

Adventure Pack SPA6

1950's - Building the American Dream

In this Adventure 3-pack we focus on three plane crashes that occurred during the 1950's when aircraft technology - including navigation and Air Traffic Control struggled to keep up with the growing air travel industry.

  • The Crash of TWA Flight 260.

    • At 7:05 a.m. on February 19, 1955 TWA Flight 260 crashed into the Sandia Mountains within minutes after takeoff from Albuquerque on what should have been a short flight to Santa Fe. This crash resulted in a controversial ruling of pilot error that was later overturned when a pilot proved that the compass used was prone to error. Additionally there was controversy regarding weather conditions - the report claiming that the weather should have been clear enough for the pilots to see the mountain that was clearly visible to ground crews at the airport. Pilots disagreed with this as well, and found that weather conditions over the Sandia Mountains were often quite different than on the ground. One pilot, confronted with airport ground crew reports of clear conditions, retorted "We fly airplanes not airports". (Recommended book The Crash of TWA Flight 260).

    • [Flight# AP61] Complete the ill-fated flight to KSAF(KABQ - KSAF)
      • Aircraft: Martin 4-0-4 (recommended)
      • Weather: Your choice, but the actual flight was in partly cloudy conditions
      • Time: Daytime.
      • Scenario:
        Flight# AP61 recreates the flight of TWA 260, only this time hopefully you will complete the flight successfully. Start at KABQ, climb to cruise altitude of 9000 feet and follow the ABQ VOR 10 radial (victor 19 airway) to Aden intersection where you pick up the SAF VOR 240 radial. Follow that to KSAF.

        Note: It has been brought to my attention that ADEN doesn't exist on modern charts, so I might suggest V611 from KABQ to KSAF (ABQ - NODME - NELGE - LIYIR - SAF). This looks approximately like the old standard flight path depicted in the book. Alternatively, if your plane is equipped with two nav radios, you can find the old ADEN intersection by tuning nav1 into ABQ and flying out on the 10 with nav2 tuned into SAF VOR and set to the 240 radial. As you track outbound on ABQ 10 you'll see your nav2 needle begin to move until it's centered.  Provided nav2 is set to SAF and the 240 radial, when the nav2 needle is centered, you're crossing the 240 radial and have reached ADEN. At this point select Nav2 as your autopilot source or change nav1 to the nav 2 settings so your plane begins to track the SAF 240 radial.

    • [Flight# AP62] Find the crash Site (KABQ - Crash Site - KABQ)
      • Aircraft: Helicopter (recommended)
      • Weather: Your choice, but relatively clear will help find the wreck site.
      • Scenario:
        On Flight# AP62 we will seek out the crash site of TWA 260. You will find the wreckage on the Sandia Mountain Range approximately along the 50 radial from ABQ VOR. Note, the terrain there is not suited for landing even a bush plane, so either view the wreck site from the air or try a helicopter flight that might allow a landing on a flat area nearby. After locating the crash site, return to KABQ to complete part-I of this adventure pack.

  • The Mysterious Disappearance of Northwest Flight 2501

    • Around midnight on June 23, 1950, Northwest Flight 2501, a DC-4 with 58 persons aboard, crashed into Lake Michigan. The DC-4 was en route to Minneapolis (KMSP) from New York's La Guardia airport (KLGA) when it flew headlong into a severe thunderstorm while crossing the open water. To this day the plane's final resting place remains a mystery although human remains and crash debris did wash up on the beaches of West Michigan, and other debris was found out on the lake. (Recommended book Fatal Crossing).

    • [Flight# AP63] Complete the ill-fated flight to KMSP(KLGA-KMSP)
      • Aircraft: Your choice - but recommend freeware DC-4
      • Weather: Set severe thunderstorm over Lake Michigan.
      • Time: Night (2035 Hrs local New York time).
      • Scenario: In Part-I of this second adventure we complete a long flight (about 4-5 hours) from KLGA to KMSP and fly through the thunderstorm over Lake Michigan. The cruise altitude is from 3500 to 6000 so you should be able to see some sights out your window (although it will be nighttime). Feel free to break this flight into several segments and land at various stops along the way. Just use the identical flight number (AP63) for all the flight segments from KLGA to KMSP. If you really want to increase realism - fly VOR to VOR using the Nav radios. For approximate altitudes of this flight, records indicate that Flight 2501 flew to cruise altitude of 6000 feet after leaving New York. As 2501 Approached Cleveland (VOR DJB) they requested and received permission from ATC to descend to 4000 ft. to stay below clouds of the approaching storm. Over Litchfield, Michigan (VOR LFD) 2501 was ordered down to a mere 3500 feet to avoid conflict with a Lockheed Lodestar in the vicinity. It was at this altitude that 2501 crossed Lake Michigan into the face of the approaching storm. This VOR to VOR flight plan approximates the route flown by 2501.

    • Locate Debris Site of Flight 2501 on Lake Michigan [Flight# AP64]
      (KBIV-Crash Site-KBIV)

      • Aircraft: Amphibious
      • Weather: Your discretion, but clear might make it easier to find the site.
      • Time: Daytime.
      • Scenario: Part-II of this adventure is to find the wreck debris out on Lake Michigan. Join Coast Guard Cutters Woodbine, Frederick Lee and Mackinaw in the search. Fly from West Michigan Regional Airport (KBIV) to the crash site (a 255 degree heading). Note: if you fly 30 miles away from the Pullman VOR (PMM - 112.1) then you've gone too far. Return to KBIV to complete part two of this adventure pack.

  • United Flight 718 & TWA Flight 2 - The Grand Canyon Disaster

    • Around 11:30 Hrs. on June 30, 1956 two airliners collided over the Grand Canyon killing 128 people. TWA Flight 2, a Lockheed Constellation and United Flight 718, a DC-7 left KLAX at about 10:00 a.m. with TWA's first stop at Kansas City and United's first stop in Chicago. At a time when the wide open skies seldom presented a problem ATC was limited and pilots had a lot of discretion. Flying in partly cloudy skies the planes collided with each other over the Grand Canyon and plummeted to the ground.(Recommended book We Are Going In: The Story of the 1956 Grand Canyon Midair Collision).

      Note: I recommend the freeware OZX Grand Canyon Scenery be installed before flying this adventure. This beautiful addon scenery makes the flight even more enjoyable.

    • [Flight# AP65] Complete the ill-fated flight of TWA 2 from KLAX to KMCI (KLAX-KMCI)
      • Aircraft: Your choice - but recommend Constellation for FSX
      • Weather: Partly Cloudy.
      • Time: Day - 10:00 Hrs Local Time.
      • Scenario: In Part-I of this third adventure we successfully complete a long flight (about 4 hours) from KLAX to KMCI. Feel free to break this flight into several segments and land at various stops along the way. Just use the identical flight number (AP65) for all the flight segments from KLAX to KMCI. Cruise altitude FL210.

    • [Flight# AP66] Locate the crash sites of the two planes(KGCN-Site1-Site2-KGCN)
      • Aircraft: Your favorite bush aircraft.
      • Weather: Clear or real world weather if you choose.
      • Time: Day
      • Scenario: In Part-II of this third adventure we seek out the impact sites of the two ill-fated airliners. Take off from Grand Canyon National Park Airport (KGCN) and follow the GCN VOR radial 34 outbound about 20 miles to Temple Butte where the crippled TWA plane crashed to the ground. From there fly easterly in valley to the Colorado River, then veer left (north) and follow the Colorado River to where the Little Colorado River branches off to the right. Stay with the main Colorado River a bit farther north to Char Butte where the United Plane fell to earth. Finally, return to KGCN to complete this last part of AP6.

Adventure Pack SPA7

Operation Catechism - Sink the Tirpitz

In this Adventure we refly the military mission, Operation Catechism. Operation Catechism was the last of nine attempts to sink or sabotage the Kriegsmarine battleship Tirpitz during the Second World War. On 12 November 1944, RAF Bomber Command dispatched 30 Avro Lancaster heavy bombers from No. 9 Squadron RAF and No. 617 Squadron RAF (including a film unit aircraft from No. 463 Squadron of the Royal Australian Air Force) from RAF Lossiemouth to the Tirpitz's mooring in Tromsø, Norway. Each bomber carried a single 5-ton Tallboy bomb. At least two bombs hit the Tirpitz, which suffered a violent internal explosion. The battleship capsized and remained bottom upwards. Approximately 1,000 of the 1,900 men on board were killed or injured and one No. 9 Squadron RAF Lancaster was severely damaged by flak; it landed safely in neutral Sweden with its crew unhurt. Watch a short 4:46 minute video about the Turpitz and Operation Catechism.

While the actual mission was about a 10-hour ordeal, we probably don't want to fly that long so we will break the 10-hour mission into five flight segments with landing stops along the way (something not possible during the actual mission because much of the flight was over German-occupied territory). Also, if you don't wish to fly using VOR and topographic navigation, you can use the included flight plan.

  • [Flight# AP71]
    RAF Base at Lossiemouth to Alesund Airport(EGQS - ENAL)
    • Aircraft: Avro Landcaster (recommended)
    • Weather: Your choice
    • Time: Daytime.
    • Scenario:
      Take off from RAF Base at Lossiemouth (EGQS) on 46 degree heading for 403nm (about 2 hour flight at 200kts). To follow current nav devices (other than GPS) tune in the VIG VOR 115.8 on the island of Vigra, Norway - and fly to it. Land at the Alesund Airport (ENAL) on the east side of the island (2nm 82 degrees from the VIG VOR).

  • [Flight# AP72]
    Alesund Airport to Kiruna Airport (ENAL-ESNQ)
    • Aircraft: Avro Landcaster (recommended)
    • Weather: Your choice
    • Scenario:
      Take off from Alesund Airport (ENAL) and fly 48 degree heading for 475nm to Kiruna, Sweden (about 2:18 hr flight at 200kts). To follow current nav devices (other than GPS) tune in the KRA VOR 115.2. Kiruna Airport (ESNQ) is right near the VOR. Land at the Kiruna Airport (ESNQ).

  • [Flight# AP73]
    (ESNQ - Lake Tornetrask - Balsfjorden fjord - Tirpitz - ESNQ)

    • Aircraft: Avro Landcaster (recommended)
    • Weather: Your discretion, but clear might make it easier to find the site.
    • Time: Daytime.
    • Scenario:
      This flight leg is where the action starts. Take off from ESNQ and fly on a 314 degree heading for 38nm to Lake Tornetrask.
      This is the rendezvous area where you meet up with the other squadron. Remember to fly low to avoid radar contact. With your full attack force, fly a 350 degree heading and climb to a safe altitude (about 6000ft) to clear the mountains and proceed to the town of Balsfjord where you pick up the Balsfjorden fjord (the long narrow inlet of the sea to the right). The attack force actually climbed to 14000 ft to bomb and clear mountains - but regardless, even at 6000 ft you're now visible on enemy radar so beware!

      The Balsfjorden fjord is about 92 miles from the KRA VOR on about its 336 degree radial. Although the real bombers flew at 14000, we'll drop down to 2500ft when we reach the Balsfjorden and follow the water northerwesterly about 25nm to our target - the German battleship Tirpitz.

      Note: Fly the leg along the Balsfjorden waterway to the Tirpitz at 2500 ft. for full effect.

      . The Tirpitz is near the island of Hakoya, just west of the city of Tromso. You will see the VASI lights of Tromso Airport ahead on the right and Tirpitz to the left as you fly down the Balsfjorden. After sinking the Tirpitz take some victory pictures to share and then return to ESNQ to complete AP713.

    • [Flight# AP74]
      Fly return leg from ESNQ to ENAL (ESNQ-ENAL)
      • Aircraft: Avro Landcaster (recommended)
      • Weather: Your choice.
      • Time: Daytime
      • Scenario:
        Fly return leg from ESNQ to ENAL (ESNQ-ENAL).

    • [Flight# AP75]
      Fly the return leg from ENAL to EGQS (ENAL-EGQS)
      • Aircraft: Avro Landcaster (recommended).
      • Weather: Clear or real world weather if you choose.
      • Time: Day
      • Scenario:
        Fly the return leg from ENAL to EGQS

    Youtube Video of AP73 - Bombing the Turpitz

Adventure Pack SPA8

The Doolittle Raid Over Tokyo

In this Adventure we refly the famous Doolittle Raid over Tokyo.

The Doolittle Raid, also known as the Tokyo Raid, on Saturday, April 18, 1942, was an air raid by the United States of America on the Japanese capital Tokyo and other places on the island of Honshu during World War II, the first air strike to strike the Japanese Home Islands. It demonstrated that Japan itself was vulnerable to American air attack, served as retaliation for the Japanese attack on Pearl Harbor on Sunday, December 7, 1941, and provided an important boost to American morale. The raid was planned and led by Lieutenant Colonel James "Jimmy" Doolittle of the United States Army Air Forces.
Here is a very nice 5-minute video about the raid.

In addition to the related Adventure Pack scenery zip file from our downloads area, you will want to consider the following addons for this mission:
Corsair Fighter - This freeware plane is easy to fly and works well on the carrier used in this adventure.
B-25J Bomber - This freeware plane is the same model used to fly the Doolittle Raid and is easy to fly.
Carrier Catapult/Arrestor Cable - This very useful freeware addon is a great addtion for this adventure and any other carrier flights past and present (like the previous Titanic mission). It has been tested with the Corsair and the B-25 Bomber also recommended for this mission. While this mission can be flown without this addon, the landing of the Corsair back on the carrier is much easier with it. Use our own SPAARRCAB program rather than the older ARRCAB program. As the older program is NOT compatible with P3DV4 while SPAARRCAB is. Also SPAARRCAB is easier to install and use, but has less features than the older FSX version.

P3D-V4 Users:

You will want these P3DV4-compatible versions:

Corsair Fighter - This freeware plane is easy to fly and works well on the carrier used in this adventure.
B-25J Bomber - This freeware plane is the same model used to fly the Doolittle Raid and is easy to fly.

Also make sure you download the SPAARRCAB arrestor-cable program rather than the older non-compatible ARRCAB version.

Lastly, you may want to download Adventure Pack 9 zip file and install the gun effects in the subfolder in the zip file. This will allow your Corsair to actually fire at the enemy ship in Part-1 of Doolittles Raid. The folder comes with the effects, settings and instructions on how to modify your corsair's aircraft.cfg file. It's actually pretty easy.

  • [Flight# AP81]
    Carrier - Patrol Boat - Carrier (About .75 hours)
    • Aircraft: Corsair (recommended)
    • Weather: Your choice
    • Time: Daytime.
    • Scenario:
      For this flight we start on the carrier Enterprise in a fighter aircraft. Load saved "AP81" flight into FSX. The flight will start with you sitting on one of the carriers in the task force group in a powered kite. You may now change to the aircraft of your choice. I recommend the freeware corsair. I also recommend the addon program for launching and landing on the carrier. I recommend testing out the plane and the addon catapult/arrestor before flying the mission - especially if you'll be flying with other pilots and videoing it.

      Now load the flight plan AP81, but DO NOT click ok button to move to that airport because you want to stay on the carrier! Note: The flight plan loaded into the GPS shows starting and ending at Tokyo Intl airport. This was necessary for the intermediate non-airport waypoints to show up in the GPS. You will want to change your GPS flight plan leg to the leg from the carrier waypoint where you are sitting to the target - a Japanese patrol boat, if you want to use an autopilot linked to GPS.

      If you've loaded things correctly, you are now sitting on the escort carrier with the flight plan loaded that directs you to your target of the patrol boat. You'll notice that the rest of the taskforce is all around you, and the carrier Hornet with Doolittle's bombers will be to your right. Directly ahead a Japanese patrol boat was spotted and has just been attacked by the taskforce.

      Take off from the carrier and fire upon the patrol boat (not the one already attacked and burning, but the one further away) until it explodes. Note: You cannot use the addon for catapulting the corsair from the deck because it doesn't work with tail-draggers, but it will be very useful upon your return to deploy the arrestor cables to stop your aircraft from rolling out over the side of the ship on landing.

      Regardless of your aircraft type, the patrol boat attack is simulated if you attack it at an altitude of about 1000 ft.

      . Upon successful destruction of the patrol boat, return to the carrier to complete AP8-1.

  • [Flight# AP82]
    USS Hornet - Yokohama Oil Tanks - RJTT (About 1.5 hours)
    • Aircraft: B-25J Bomber
    • Weather: Your choice
    • Scenario:
      In Scenario 2 you will load files similarly as described in AP81, but you will be loading saved flight AP82 and loading flight plan AP82. This time you'll be picking out a bomber to fly. I recommend the freeware B-25J, the type of plane that actually flew the mission.

      If you've loaded things correctly, you're sitting on the aircraft carrier USS Hornet in your bomber and have the flight plan loaded on your GPS. Again, you will want to have your GPS skip to the second leg of the flight plan to be from the carrier to the target, which is the oil storage tanks in Yokohama.

      Take off and fly to the target. As you approach your target, the first land you'll fly over will be the Boso Peninsula. As you fly across Tokyo Bay to the target you'll want to adjust your altitude to about 1,200 to 1,000 ft. Higher than this and your bombardier will not be able to drop his bombs on the target.

      As you approach the target you will see three groups of white storage tanks. Your mission is to drop bombs in a line along these three sets of tanks. Regardless of aircraft you use, the bombing of these tanks is simulated if your altitude is correct and you fly over your three targets.

      Upon successful bombing, we will end this flight by landing at Tokyo Intl Airport (RJTT). During the real mission, our plane continued immediately to Russia, as the pilots would not have been well-received had they landed in Tokyo. Due to distance and time however, we will land at RJTT to complete AP82 and complete the flight to Russia in AP83.

  • [Flight# AP83]
    (RJTT-UHWW) (About 3 hours)

    • Aircraft: B-25J Bomber (recommended)
    • Weather: Your discretion.
    • Time: Daytime.
    • Scenario:
      Take off from RJTT and fly to UHWW. This 3.5 hour flight across the Sea of Japan ends flight AP83 and the Adventure Pack 8 Series. We will be landing at Knevichi Airport in Vladivostok, Primorskiy because the I don't believe the actual military airstrip in modeled.

    Youtube Video of Doolittle Raid Part-I

    Youtube Video of Doolittle Raid Part-II

Adventure Pack SPA9

Operation Hailstone - The Attack On Truk Lagoon

Sailing undetected to a point 90 miles east-northeast of Truk, Task Force 58 launched 72 F6F Hellcat fighters that arrived over Truk at 0800 on 17 February, 1944. Mitscher’s strategy called for the Hellcats to fully engage the enemy fighters and soften up the ground defenses, clearing the way for the bombers. That idea worked perfectly, as 30 of the 80 A6M Zeros that rose were downed against the loss of just four Hellcats. After brushing the air opposition aside, the F6Fs headed for three principal airfields where they destroyed about 40 planes. On the heels of the Hellcats, 18 TBF Avengers dropped incendiaries on the airfields.

Japanese ammunition ships in Truk Harbor explode following a torpedo attack by a US carrier based plane. The pilot and two crew-members of this plane are presumed to be lost since their plane were caught in this terrific explosion. 17 February 1944

A Japanese freighter in Truk Atoll is hit by a Mark XIII torpedo dropped from a Grumman TBF Avenger of Torpedo Squadron 17 (VT-17) from the aircraft carrier USS Bunker Hill (CV-17), 17 February 1944. Fighting alongside VT-17 in task force 58 was VT-10. Including the ground-breaking night attack of 16-17 February, VT-10 accounted for one third of the total shipping destroyed by the Task Force 58 attack on Truk Atoll. Note the several torpedo wakes, including one very erratic one ending with the torpedo broaching. The photograph is discussed by the photographer W. Eugene Smith in the June 1944 article entitled Camera on a Carrier that appeared in Popular Photography. The aircraft that dropped the successful strike shown in the photo was flown by Lt. Paul Eugene Dickson

Devastation: A recon photo taken on the second day, showing damage to the shore facilities on Dublon Island.

Here is a very nice 9-minute video about the raid.

Today Truk Lagoon is a shipwreck divers paradise, which led to my personal interest in this event. Below are underwater photos I took of these amazing shipwrecks in 1994. The 50th anniversery of Operation Hailstone.

Youtube Video of Truk Lagoon Shipwrecks

In addition to the related Adventure Pack scenery zip file from our downloads area, you will want the following addons for this mission:

FSX/P3D 3/4 Chance Vought F4U-7 Corsair package - This freeware plane is easy to fly and works well on the carrier used in this adventure.

FSX Truk Atoll Scenery - This freeware scenery covers WWII Truk Lagoon following the attack by US forces. This is vital scenery to install for this adventure.

Carrier Catapult/Arrestor Cable - This very useful freeware addon is a great addtion for this adventure and any other carrier flights past and present (like the previous Titanic mission). It has been tested with the Corsair also recommended for this mission. Note: There are two version of this program, one for FSX called "ArrCab_26.zip" and the one I created for P3d v4 called "SPARRCAB_P3dv4".

  • [Flight# AP91] Strafing Flight
    Carrier - Truk - Carrier
    • Aircraft: Corsair (recommended) with gun effect addition included in SPA scenery folder.
    • Weather: Your choice - but I would suggest clear so you can enjoy the scenery.
    • Time: Daytime.
    • Scenario:
      For this flight we start on the center carrier in a fighter aircraft. Load saved "AP9" flight into you simulator. Note that there is a separate folder for the flight and flight plan files for FSX and P3d. P3d calls their flights "scenarios". Put both files for your correct simulator into the directory where the rest of your flight files are located. Load the flight (not the flight plan). The flight files for each simulator have been saved with the flight plan loaded at the correct flight leg of the flight plan. The flight will start with you sitting on one of the carriers in the task force group. If you have the Corsair installed you should also already be sitting on the carrier deck in the Corsair.

      If you've loaded things correctly, you are now sitting on the carrier with the flight plan loaded that directs you to your target of the 3 airfields at Truk Lagoon. In the actual mission the planes were about 100 miles away from the target, but we've shortened the distance to about 50 miles.

      Take off from the carrier and make your way to the target sites. Upon arrival you can strafe away at the many targets available (both water and land). Note: You cannot use the fsx addon for catapulting the corsair from the deck because it doesn't work with tail-draggers, but it will be very useful upon your return to deploy the arrestor cables to stop your aircraft from rolling out over the side of the ship on landing. I think the P3d version I created will work for catapulting, and it will probably work for FSX too if you wish to try that instead.

      . Upon successful attacks on the 3 airfields and surrounding water targets, return to the carrier.

  • [Flight# AP92] - Reconnaissance Flight
    Carrier - Truk Lagoon - Carrier
    • Aircraft: Amphibian
    • Weather: Your choice
    • Scenario:
      In Scenario 2 you will load files similarly as described in AP91, but this time you'll be picking out an amphibious aircraft to fly.

      We will be flying a reconnaissance flight to survey and photograph the success of Operation Hailstone. Although not the type of aircraft that actually flew the reconnaissance flights, we will fly the amphibious aircraft because it's low and slow and will allow us to land in the water and on land so that we can get a better view, and perhaps rescue some of our downed pilots who might have survived.

      Take off and fly to the target. Survey the damage at the 3 airfields and take pictures to share at SPA website. Feel free to land various places to affect a rescue or two.

      Upon completion of your reconnaissance, fly back to the carrier to complete this Adventure Pack.

Adventure Pack SPA10

Deep Water Horizon Search & Rescue (AP101)

At 9:45 P.M. CDT on 20 April 2010, during the final phases of drilling the exploratory well at Macondo, a geyser of seawater erupted from the marine riser onto the rig, shooting 240 ft (73 m) into the air. This was soon followed by the eruption of a slushy combination of drilling mud, methane gas, and water. The gas component of the slushy material quickly transitioned into a fully gaseous state and then ignited into a series of explosions and then a firestorm. An attempt was made to activate the blowout preventer, but it failed. The final defense to prevent an oil spill, a device known as a blind shear ram, was activated but failed to plug the well.

At the time of the explosion, there were 126 crew on board; seven were employees of BP, 79 of Transocean, there were also employees of various other companies involved in the operation of the rig, including Anadarko, Halliburton and M-I SWACO. Eleven workers were presumed killed in the initial explosion. The rig was evacuated, with injured workers airlifted to medical facilities. After approximately 36 hours, Deepwater Horizon sank on 22 April 2010. The remains of the rig were located resting on the seafloor approximately 5,000 ft (1,500 m) deep at that location, and about 1,300 ft (400 m) (quarter of a mile) northwest of the well

  • [Flight# AP101] Rescue Flight Mobile Regional to Deep Water Horizon and back to Mobile Regional.
    (KMOB-Deep Water Horizon-KMOB) (Approx 2.5 hours)
    • Aircraft: Amphibian (However, if you wish to use a helicopter you may use this also, but only the helo platform at the rig will allow landing).
    • Weather: Your choice - but I would suggest clear.
    • Time: Nighttime (10:00pm to be exact).
    • Scenario:
      You are with the US Coast Guard's Gulf Strike Team based at Mobile Regional Airport. It's 2200 Hrs. on April 20, 2010 and you have just received an emergency request regarding the offshore oil rig, Deep Water Horizon. There are reports of multiple explosions at the drilling site located approximately 117 miles due south of your base (186-deg bearing).

      A rescue helicopter has also been sent to that location from a different base. The message came from the rig support vessel, Damon Bankston. The Bankston has begun rescue operations and reports many oil rig workers in the water and still on the burning rig.

      Take off from KMOB and find the burning rig. Land your amphibious aircraft in the waters alongside the burning rig and rescue the rig workers. Then return to KMOB with the rescued workers. Take some pics to document the incident for your report (and the photo gallery)

Youtube Video of Deep Water Horizon Multi-player Flight

Prinsendam Fire Search & Rescue (AP102)

MS Prinsendam, a Holland-America liner built at Shipyard de Merwede in the Netherlands in 1973, was 427 feet long and typically carried about 350 passengers and 200 crew members. The liner was sailing through the Gulf of Alaska, approximately 120 miles south of Yakutat, Alaska, at midnight on October 4, 1980, when a fire broke out in the engine room. The vessel's master, Cornelis Dirk Wabeke (April 13, 1928 - August 16, 2011), declared the fire out of control one hour later and the Prinsendam sent a radio call requesting immediate assistance. The United States Coast Guard at Communications Station Kodiak, Alaska requested that the Prinsendam send out an SOS, but the captain declined. Chief Radio Officer Jack van der Zee sent one out anyway about a half-hour later, which alerted nearby vessels.

United States Coast Guard, USAF Air Rescue Service, and Royal Canadian Air Force CH-113 helicopters which had greater range, rescued the passengers and crew. Two USAF pararescuemen were inserted into one of the lifeboats. This boat was the last rescued and was spotted only when the Air Force personnel signalled the on scene cutters. The cutters USCGC Boutwell (WHEC-719), USCGC Mellon (WHEC-717), and USCGC Woodrush (WLB-407) responded in concert with other vessels in the area. The Sohio Intrepid and the Williamsburg assisted on scene. The Williamsburg served a vital role as a communications platform and was the first vessel to arrive on scene and take passengers on board. The Sohio Intrepid served as a platform for one of the USAF helicopters that was unable to refuel in flight. The rescue took place during a period of steadily deteriorating weather. The passenger vessel capsized and sank a week later. The rescue is particularly noteworthy because of the distance traveled by the rescuers, the coordination of independent organizations, and the fact that all 520 passengers and crew were rescued without loss of life or serious injury.

  • [Flight# AP102] Rescue flight from Sitka (PASI) to sinking Prinsendam and back to Sitka.
    (PASI-Prinsendam-PASI) (Approx 2.75 hours)
    • Aircraft:While the actual air rescue was flown by helicopters, we will fly amphibious aircraft.
    • Weather: Your choice - but I would suggest clear. Real weather was worsening.
    • Time: Dawn (daylight just arriving)
    • Scenario:
      You are with the US Coast Guard based at Sitka, Alaska (PASI). It's early dawn and the morning light is just breaking. You receive information that the cruise ship Prinsendam is burning out of control and they are abandoning ship and an SOS has been sent out. The SOS indicates the position of the Prinsendam about 168 miles northwest of Sitka (heading of 263 degrees).

      Take off from PASI and find the burning ship. Land your amphibious aircraft in the waters alongside and rescue the passengers from their lifeboats. Then return to PASI with the shipwreck victims. Take some pics to document the incident for your report (and the photo gallery)

Adventure Pack SPA11

Jurassic Park Adventure (AP111)

Welcome to Jurassic Park!

Yes, you're the pilot enlisted to fly the board of directors to the newly-constructed Jurassic Park. They have arrived at Juan Santamaria Intl Airport, Costa Rica (MROC). You will fly them to Puerto Jimenez - Puntarenas (MRPJ), that last small airstrip before venturing out across the Pacific Ocean to Isla Nublar. Ok, it's actually Isla Coiba National Park, Panama - but Isla Nublar doesn't really exist.

While MROC Intl airport can handle most any aircraft, and MRPJ is a respectable 2716 ft. long runway, the dirt strip at Isla Nublar can't handle much above the Cessna Grand Caravan. I find the Kodiak works very nice for all legs of this flight. Fast enough to not make the flights too tedious, yet nimble enough to get in and out of Isla Nublar.

This adventure works best with P3d -v4 and with FTX Global/Vector, but will work also with default FSX/P3d sims. Higher-end systems will work better at handling the concentrated scenery at the park.


Jurassic Park has become so popular that it has had some improvements done. The airport has been updated, and will now show in your sim's airport listing as airport Jurassic Park (ISNU). You can now set a gps track to is as part of a normal flight plan, or if you wish, set your ADF radio to the Jurassic Park's NDB frequency of 312.0 and find your way there the old fashioned way. Note that there's a 75-mile limit to the NDB so you may need to dead-reckon from your origin airport until you pick up the frequency.

The airport and the park has now been equipped with night lighting so you can safely make night landings there, and the park is lit up at night now so it's equally fun to explore it during the day, dusk and night. You'll note that a couple of the dinosaurs are more active this time (one might say 'animated'), as is the worker helping get the cage out of the plane parked on the ramp. Additionally, there's now water access to the park - with a pier and large shipping vessel dropping off supplies.

  • [Flight# AP111] Jurassic Park Adventure
    (MROC-MRPJ-ISNU-MRPJ-MRPV) (Approx 223 nm to the park and 118 nm return trip)
    • Aircraft: Bush aircraft no larger than Cessna Grand Caravan
    • Weather: Your choice - but I would suggest clear.
    • Time: Daytime - This is no place to be wondering around in the dark.
    • Scenario:
      Bring the board of directors to the park, show them the sites (help by taking pictures to document this wonder of science and nature). Touring the park is done best with either the vehicle or walking person addons that were created for the simulators, but the paths are wide enough to accommodate most aircraft capable of landing at the island. I find EZDok Camera addon is a wonderful way of hopping out of my plane to explore and photograph the various scenes, but you can drive your plane through the fences to get a better look too if it's the only or easiest way for you.

      After touring the park, fly them back along a similar route, but landing this time at Tobia Bolano Intl, San Jose (MRPV) as your final destination.

Youtube Video of Jurassic Park Adventure

Youtube Video of Jurassic Park Night Tour with enhanced scenery

Volcano Rescue (AP112)

On January 14, 1993, the Galeras Volcano (Colombia), erupted suddenly and unexpectedly - killing six volcanologists and three tourists. Seven others on the volcano at the time of the eruption survived. Recommended books: Surviving Galeras and No Apparent Danger

  • [Flight# AP112] Rescue flight from Alfonso Bonilla Aragon Intl Airport to the volcano and back again.
    (SKCL-VGAL-SKCL) (Approx 152 nm round-trip)
    • Aircraft:Bush Aircraft (capable of landing on a spit of land near the crater of the volcano.
    • Weather: Your choice - but I would suggest clear.
    • Time: Around noon - The actual eruption occurred at 1:43pm.
    • Scenario:
      You are with Air Rescue based at Alfonso Bonilla Aragon Intl Airport, Colombia (SKCL). You've received reports that an eruption of Galeras is imminent. A group of volcanologists and a few tourists are currently at the crater of the active Colombian volcano.

      Take off from SKCL and fly to the volcano (waypoint VGAL on the included flight plan). The people are at a basecamp located near the crater of the volcano. Approaching the volcano on a 300-degree heading with the crater just to your right, and near the top crater will line you up with the basecamp and landing area. This is an unmarked landing area - just a flattened area barely large enough to set down a bush plane and pick up survivors. Look for the tent and survivors waving you in.

      Once you've picked up your survivors and grabbed a few pics for your album, return to SKCL where your survivors can get the necessary medical treatment.

Adventure Pack SPA12

Tham Luang Cave Rescue (AP121)

The Tham Luang cave rescue, also referred to as the Thailand or Thai cave rescue, involved the extraction of members of a junior football team trapped in a cave in the Chiang Rai Province of Thailand. Twelve members of the team, aged 11 to 17, and their 25-year-old assistant coach entered the Tham Luang Nang Non cave on 23 June 2018 after finishing football practice. Shortly afterwards, heavy rains partially flooded the cave, forcing the group deeper into the cave. Recommended book: The Boys in the Cave - Deep Inside the Impossible Rescue in Thailand by Matt Gutman"

Efforts to locate the group were hampered by rising water levels and strong currents, and no contact was made for more than a week. The rescue effort expanded into a massive operation amid intense worldwide public interest. On 2 July, after advancing through narrow passages and muddy waters, British divers John Volanthen and Richard Stanton found the group alive on an elevated rock about 4 kilometres (2.5 mi) from the cave mouth. Rescue organisers discussed various options for extracting the group, including whether to teach them basic diving skills to enable their early rescue, wait until a new entrance was found or drilled, or wait for the floodwaters to subside at the end of the monsoon season months later. After days of pumping water from the cave system and a respite from rain, the rescue teams hastened to get everyone out before the next monsoon rain, which was expected to bring a potential 52 mm (2.0 in) of additional rainfall and was predicted to start around 11 July.

Saman Kunan, a 38-year-old former Thai Navy SEAL, died of asphyxiation on 6 July on his return to the cave entrance after delivering supplies of air to the interior. Between 8 and 10 July, all of the boys and their coach were rescued from the cave by an international team of rescuers.

The rescue efforts included a total of over 10,000 people - including more than 100 divers, many rescue workers, representatives from about 100 government agencies, 900 police officers, 2,000 soldiers - 10 police helicopters, seven police ambulances, more than 700 air canisters, and the removal of more than 1 billion liters of water (the equivalent of 400 Olympic-size swimming pools).

  • [Flight# AP121] Thai Cave Rescue
    • Aircraft: Amphibious aircraft
    • Weather: Your choice - but I would suggest clear.
    • Time: Dusk at takeoff so it will be night upon arrival at the 'cave' (see scenario for further details)
    • Scenario:
      You now get to rescue that soccer team and their coach - and you don't even have to get your feet wet! Although the actual rescuers were a group of heroic seal-team divers and other experienced cave divers, we've opened the cave up a bit to accommodate your amphibious aircraft.

      Your rescue plane is based at Chiang Rai Intl Airport (VTCT). Fly to the cave and land on the grassy area in front of the cave. Set your time of day to your choice, but I would suggest that you set early dusk with FSX sims so that the cave search is not too dark and so you can find the site to land.

      Getting to the cave:

      Take off from VTCT and fly due north (360 degrees - perhaps a bit west (355 degrees). Follow the blue line on the gps where it intersects with the other blue line, and watch where they intersect near the higher mountain peaks (about 20-30 miles I think). Watch for the mountains that are lime-green in color (sorry - I couldn't blend terrain tectures here, but it will help you find the right mountain). If you flew north from VTCT you should be on the correct end of the mountain where the cave opening is. Watch for the boulders on the front of the green mountain. They mark the cave opening. The best way to land is to approach directly toward the cave opening (or the opposite direction over the top of the mountain). This should allow a bush plane like the DHC-2 or Kodiak to land before hitting the woods to the east or the cave entrence to the west depending on which way you land.

      Once landed, taxi between the ambulance and police vehicles into the water and raise your gear. Taxi along the flooded cave, past the divers on the shore preparing for their dive and to the end of the cave where the stranded team awaits rescue. There are some narrow passages and low overhangs, but the Kodiak and Beaver can get through.

      This scenario works best with P3d because P3d's dynamic lighting shows the scenery where FSX does not. FSX users will enjoy the scene better if there is some ambient light (dusk or dawn) for the flight, but you can probably fly it at any time as long as you can pick out the landing site and find your way around in the cave.

      Note: SPAACARS will probably not allow you to change the time of day once the flight has started, so make sure it's set the way you want before starting SPAACARs.

      Once you've rescued the stranded team and their coach exit the cave and fly them back to VTCT for medical treatment.

Youtube Video of Thailand Cave Rescue Adventure

Taquan Air Crash Rescue - Prince of Whales Island, Alaska (AP122)

On July 10, 2018, a Taquan Air seaplane crashed on Prince of Whales Island, Alaska. Miraculously, all ten passengers and the pilot escaped with minor injuries and were rescued by helicopter a short time later.

  • [Flight# AP122] Take off from PAKT, locate the downed aircraft in the area of HYL and return to PAKT (see Scenario details below).
    • Aircraft: Suitable search aircraft
    • Weather: Your choice - but I would suggest clear.
    • Time: Daytime
    • Scenario:
      You're with US Coastguard Rescue based at Ketchikan Airport (PAKT). The pilot called 911 and reported he crashed his seaplane with 10 passengers several miles out of Hollis (HYL) enroute to Ketchikan Harbor Sea Base (5KE).

      Hikers along Old Frank's Creek reported seeing smoke on the hill overlooking Clark's Bay. Fly your aircraft to the scene and help search for the downed plane to report the location to responding rescue helicopters. When located, return to Ketchikan base.

Adventure Pack SPA13

Nature's Fury

This adventure incorporates 3 natural events that recently occurred. Note that only the first adventure of this 3-pack (The Paradise CA Fire) has additional scenery included in the addon download.

Paradise California Fire(AP131)

At 6:30 am on November 8, a wildfire of astounding proportions and speed broke out in Northern California. Dubbed the Camp Fire, at one point it was burning 80 acres a minute. When it hit the town of Paradise, home to 27,000 people, those buildings became yet more fuel to power the blaze. It destroyed over 18,000 structures. For perspective, the previously most destructive wildfire in state history, Tubbs Fire that raged through the city of Santa Rosa last year, destroyed 5,500 total structures. The death toll so far stands at 88. That makes it by far the deadliest wildfire in California history. Hundreds are still missing.

The Camp Fire horror show, which burned 70,000 acres in 24 hours, and reached over 150,000 acres, is a confluence of factors. The first is wind-lots of it, blasting in from the east. "We have a weather event, in this case a downslope windstorm, where, as opposed to the normal westerly winds, we get easterly winds that are cascading off the crest of the Sierra Nevada," says Neil Lareau, an atmospheric scientist at the University of Nevada, Reno.

A windstorm barreling from the east set the stage for this disaster. It's a normal phenomenon that comes from the jet stream, which this time of year grows stronger. North and south "meanders" in the jet stream, known as troughs and ridges, get amplified. These cold air masses travel through the Great Basin in Nevada and spill over the Sierra Nevada Mountains in eastern California. Big meanders set up very-high-pressure areas that accelerate winds. "Then they get local accelerations on top of that as they flow down the mountain ranges, kind of like water over a dam," Lareau says. Some areas in California are particularly prone to downsloping winds. "Unfortunately, right where the Camp Fire is is one of those places."

  • [Flight# AP1311] Paradise Rescue Mission
    (KSMF-P40-KSMF) [Note: Paradise Skypark has changed codes several times. P3D & FSX will show as P40, but it's current code is CA92]
    • Aircraft: Cessna 208B Grand Caravan or DHC-6 Twin Otter
    • Weather: Your choice - but I would suggest clear.
    • Time: Your Choice
    • Scenario:
      The Camp Fire has raced through the town of Paradise California. A number of residents have fled to Skypark airport. This is a small private airport that can only handle smaller aircraft, yet there's quite a number of people awaiting evacuation there.

      A call has gone out to area pilots to assist with this evacuation effort if at all possible. Your plane is located at Sacramento Intl Airport (KSMF), and you've decided to answer this call for help.

      Take off from KSMF and fly to P40 to pick up stranded residents before the fire sweeps through the airport. Fly them back to KSMF to complete this flight sequence.

  • [Flight# AP1312] Paradise Aerial Firefighting
    (KSMF-P40-KSMF) [Note: Paradise Skypark has changed codes several times. P3D & FSX will show as P40, but it's current code is CA92]
    • Aircraft: Your choice of Aircraft suitable for aerial firefighting. [Note: Retardant airdrop effect w/install instructions included in zipfile]
    • Weather: Your choice - but I would suggest clear.
    • Time: Your Choice
    • Scenario:
      The evacuation at Skypark is still underway, but the fire is encroaching upon the rescue effort. A request has gone out for fire retardant airdrops to slow the fire's progress toward the airport.

      Take off from KSMF and fly to P40. Make several drops of fire retardant over the fire before returning to KSMF to complete the flight sequence.

Anchorage Alaska Earthquake (AP132)

A powerful earthquake rocked buildings and shattered roads Friday morning in Anchorage, sending people running into the streets. The U.S. Geological Survey said the first and more powerful quake was centered about 7 miles north of Anchorage, Alaska's largest city, with a population of about 300,000.

People ran from their offices or took cover under desks. A large section of road near the Anchorage airport collapsed, marooning a car on a narrow island of pavement surrounded by deep chasms in the concrete.

  • [Flight# AP1321]
    • Aircraft: Suitable aircraft
    • Weather: Your choice
    • Time: Your choice
    • Scenario:
      Supplies are badly needed in Anchorage following this destructive earthquake. You've been assigned to fly supplies from KMSP to Anchorage. Fly to Anchorage to complete this sequence.

  • [Flight# AP1322]
    • Aircraft: Suitable aircraft
    • Weather: Your choice
    • Time: Your choice
    • Scenario:
      Make your return flight from the above-mentioned supply run back to KMSP to complete this sequence.

Hurricane Michael (AP133)

Hurricane Michael was the third-most intense Atlantic hurricane to make landfall in the contiguous United States in terms of pressure. Approaching the Florida Panhandle, Michael attained peak winds of 155 mph (250 km/h) as it made landfall near Mexico Beach, Florida, on October 10, becoming the first to do so in the region as a Category 4 hurricane, and making landfall as the strongest storm of the season.

By October 28, at least 60 deaths had been attributed to the storm, including 45 in the United States and 15 in Central America. Along the Florida panhandle, the cities of Mexico Beach and Panama City suffered the worst of Michael, with catastrophic damage reported due to the extreme winds and storm surge. Numerous homes were flattened and trees felled over a wide swath of the panhandle.

  • [Flight# AP1331]
    • Aircraft: Suitable aircraft for landing at the 10,000 ft runway at KECP
    • Weather: Thunderstorm (Pre-hurricane)
    • Time: Your choice
    • Scenario:
      With Hurricane Michael quickly approaching the Florida panhandle and evacuation orders issued, residents and vacationers alike seek a quick escape to safer inland destinations. They've been directed to Tyndall AFB to await extra flights out. You're flying for one of the commercial airlines based in Atlanta, and have been assigned a last-minute round-trip from KATL to KPAM in order to bring passengers to safer ground until the storm passes.

  • [Flight# AP1332]
    • Aircraft: Suitable aircraft
    • Weather: Thunderstorm (Pre-hurricane)
    • Time: Your choice
    • Scenario:
      Make your return flight from KPAM back to KATL to complete this sequence and finish Adventure Pack 13.

Adventure Pack SPA14

Sea Disasters

This is a 3-pack of different actual sea disasters and rescues. Each part of the adventure has an included flight plan file for P3D/FSX to help you find the rescue site. Good Luck!

FV Alaska Ranger (AP141)

On March 23, 2008, FV Alaska Ranger sank in the Bering Sea, 120 nautical miles west of Dutch Harbor, Alaska. The Alaska Ranger had left Dutch Harbor the previous day to fish on Petrel Bank, a fishing ground 500 nautical miles to the west. About 0230 on the morning of March 23, the crew discovered flooding in the vessel's rudder room, and at 0246, the vessel broadcast a Mayday call. The U.S. Coast Guard immediately launched search and rescue operations. The crew evacuated the vessel before it sank sometime after 0430. The Coast Guard and the crew of another fishing vessel, the Alaska Warrior, rescued 42 of the 47 persons who had been on the Alaska Ranger. Five crewmembers died in the accident. The wreckage of the Alaska Ranger lies in 6,000 feet of water at the bottom of the Bering Sea and was not examined.

  • [Flight# AP141] FV Alaska Ranger Rescue Mission
    (PADU-FV Alaska Ranger-PADU)
    • Aircraft: Amphibian
    • Weather: Your choice - but the actual weather was Visibility: 10NM, Ceiling: 2500FT, Wind: NW 25KTS
    • Time: Night (2:46am)
    • Scenario:
      You are stationed at Dutch Harbor, Alaska. At 2:46am a distress call is received from the Alaska Ranger and you are sent to respond to the rescue call. The Alaska Ranger is sinking fast at the stern and the crew is abandoning ship. They are a day's journey out of Dutch Harbor and report their current location at 53.88N/169.98W. A flight direct from Dutch Harbor 122nm on a 253 heading will take you to the scene.

      Fly from PADU to the Alaska Ranger, help rescue the survivors, and return to PADU to complete part-1 of this adventure pack.

Marine Electric Rescue(AP142)

SS Marine Electric, a 605-foot bulk carrier, sank on 12 February 1983, about 30 miles off the coast of Virginia, in 130 feet of water. Thirty-one of the 34 crewmembers were killed; the three survivors endured 90 minutes drifting in the frigid waters of the Atlantic. The wreck resulted in some of the most important maritime reforms in the second half of the 20th century. The tragedy tightened inspection standards, resulted in mandatory survival suits for winter North Atlantic runs, and helped create the now famous Coast Guard rescue swimmer program. Recommended reading: Until the Sea Shall Free Them

Here's a short Youtube Video about the Marine Electric Disaster

  • [Flight# AP142]
    (KORF-Marine Electric-KDOV)
    • Aircraft: Amphibious
    • Weather: Stormy
    • Time: Night (2:51am)
    • Scenario:
      You are stationed at Norfolk International Airport (KORF) when a distress call is received from the Marine Electric. The distress call places the ship's location at 37.88N/74.78W. Fly on a 53-degree heading from KORF 90NM to the Marine Electric and help with the rescue. Fly on to Dover AFB to drop your surviors off and complete part-2 of this adventure.

MV Explorer (AP143)

Explorer departed from Ushuaia, Argentina on 11 November 2007 on a 19-day cruise intended to trace the route of 20th century explorer Ernest Shackleton through the Drake Passage (an area typically stormy with rough seas). After visiting the Falkland Islands and South Georgia she hit an iceberg in the Bransfield Strait close to King George Island in the Southern Ocean, near the South Shetland Islands, on 23 November 2007. The object struck by Explorer made a gash in the hull which allowed water to enter. The Argentine navy later said in a statement it observed "significant" damage. The official report of the sinking noted: "The damage sustained had to have extended along the length of the vessel from Cabins 308 to 314 for at least a distance of 3.6 meters, and, in all likelihood, had punctured and sliced holes along the shell plating."

Passengers on Explorer reported a loud "bang" at the time of impact, although others reported that there had been no noticeable impact, or at least nothing more than the normal crunching of ice experienced when sailing through icy waters. One passenger reported sea water in their cabin at about 03:00 UTC. Some reports also indicate that the ship drifted into an iceberg on Explorer's starboard side while the crew was assessing damage caused by the original impact, also to the starboard side of the ship.

A mayday call was put out by the ship at 04:24 UTC, and rescue operations were quickly coordinated by the Prefectura Naval (Coast Guard Corps) of Argentina and the Chilean Navy Center for Search and Rescue. Chile dispatched the icebreaker Almirante Viel, and nearby commercial ships including the MN Ushuaia, the National Geographic Endeavor, and the Norwegian Coastal Express ship MS Nordnorge which was operating as a passenger cruise ship at the time. By 07:30 UTC, all 91 passengers, 9 guides and 54 crew, from over 14 countries, were evacuated and had taken to the Explorer's lifeboats. The evacuees drifted for 5 hours until they were picked up by the Norwegian ship MS Nordnorge which arrived on scene at approximately 10:00 UTC.

All of those rescued by Nordnorge were taken to the Chilean Frei Montalva Station on King George Island where they were subsequently airlifted by C-130 Hercules transport aircraft of the Chilean Air Force to Punta Arenas, Chile in two separate flights, one on Saturday 24 November and the other on Sunday 25 November. Those passengers not taken to Punta Arenas (an estimated 70) were taken to Uruguay's Artigas Base. Explorer was completely submerged at 19:00 UTC, approximately 20 hours after the initial impact and damage to her hull.

Here's a short Youtube Video about the Explorer sinking:

  • [Flight# AP143] (SCRM-MV Explorer-SCRM)
    • Aircraft: Amphibious
    • Weather: Clear
    • Time: Dawn
    • Scenario:
      You are stationed at Teniente Rodolfo Marsh Martin Airport on King George Island (SCRM) when a distress message is received from MV Explorer. Take off from SCRM fly on a 84-degree heading 51NM to the rescue site. The coordinates given by the distressed vessel are 62.24S/57.16W. However, you can easily find this scene by flying along the SE side of King George Island until you come upon a series of iceburgs near the northern tip of the island. Follow the iceburgs out to sea to the scene of the rescue. You might also watch for distress rockets here.

      Rescue the passengers and crew and return them to SCRM to await the C-130 transport home. This completes part-3 of this adventure.

Adventure Pack SPA15

Kee Bird Rescue

This is a rescue of the crew from the B-29, Kee Bird, that crash-landed in Greenland during a secret military mission.

KEE BIRD on the day of its final mission

On 20 February 1947, Lt. Vern H. Arnett took Kee Bird off on a routine mission with a crew of 11 men. This was its seventh mission. All of its missions were classified "Top Secret". The mission on this occasion was to fly to the Geographic North Pole, then fly a return route back to Ladd Field. The aircraft was carrying enough fuel to stay airborne for approximately 26 hours under normal conditions, having been configured for very long range missions with extra fuel tanks in the unused bomb bays. The mission was expected to last from 12 to 20 hours, making ETA at Ladd Field approximately 10:00 a.m. Alaska Standard Time (AT) 21 February 1947.

"All missions were flown with radio silence to avoid detection. No further report was received on this flight until 0756 AT, 21 February 1947, when Point Barrow CAA Radio Station picked up a radio message from Kee Bird stating that they had no means of steering as the sun was too low." Two minutes later Arnett reported he had hit a bad storm at 24,000 feet (7,300 m) and was "over land but do not know where". "From this information, it was obvious that an emergency existed and plans were immediately made for starting a search and rescue mission if the need developed."

"Other reports were received between 0950 and 0958 AT from 768 stating that 4 minutes of fuel remained, and a crash landing would be made on land or ice. Since no position was given, it was believed that they were lost, and search areas were drawn to aid in locating the crew. From all the information available, it was reasonable to assume that the airplane had landed somewhere along the northern coast of Alaska on their return flight from the Pole".

Lt. Arnett and crew had survived the crash landing without sustaining any injuries. They had landed on a small frozen lake in Northern Greenland which was covered with two to ten inches (51-254 mm) of hard-packed snow. A later debriefing of the crew indicated that the aircraft had reached the Pole, then made a 70 degree turn to the southeast, then a 120 degree turn to the southwest. The pilot became disoriented over the polar icepack just north of 85 degrees north latitude, then began to fly to the south, then east until turning west over northern Greenland where an emergency landing was successfully made. The crew had sufficient food and clothing to last them about two weeks.

Search aircraft were dispatched from Ladd Field on 21 February. There were two B-29's (45-21871 and 45-21761), one B-17 Flying Fortress and one long-range OA-10A Catalina reconnaissance aircraft. Also available was an Air Transport Command C-74 Globemaster which was at Ladd in temporary status from Morrison Field, Florida performing cold weather testing. All other long range aircraft in Alaska were alerted for the search, and nine B-29's of the 28th Bomb Group at Elmendorf Field responded to the call to aid in the search, and arrived at Ladd Field on 22 February 1947. However, since these aircraft were not equipped with bomb bay fuel tanks, they did not have sufficient range to fly to Greenland. The aircraft returned to their proper station on 23 February 1947. The first plane to take-off on the search was the B-17, flown by personnel of the 5th Emergency Rescue Squadron. This plane went directly to Point Barrow and originally was to have participated in the coastline search, but due to later developments returned to Ladd Field and was not active in the search mission.

The first B-29 to take-off was 45-21871. This crew was to search an area from MacKenzie Bay westward for about 50 miles (80 km) inland. When the flight arrived in its search area, a report was received from Barrow Airways stating that they were in contact with a crashed airplane, and a position report would follow shortly. This position report was received about ten minutes later, and when plotted, indicated that the missing airplane was down on Daugaard-Jensen's Land, Greenland, at position 80 degrees north 61 degrees west, approximately 280 miles (450 km) north of Thule, Greenland (Bluie West Six).

Course was set for the last position received, after consulting the flight engineer about the fuel situation. The coast of Greenland was reached about 2345 AT and a systematic search was started. The twilight period was just beginning when the aircraft reached the search area, which added to the difficulty of sighting activity from the aircraft to the ground. At the completion of the last flight line, at 0130 AT, 22 February 1947, a message was received from the Barrow Airways with instructions for the aircraft to discontinue its search and start his return flight to Ladd Field, at 0130 AT.

The second search flight took off at 2310 AT, 21 February 1947, in B-29 45-21761 (Boeing's Boner). As the Kee Bird's navigators were constantly making celestial observations in order to aid the search planes in locating them, the mission was much easier since more information was received as to the lost airplane's approximate position. In addition, more time was available in which to plan the mission, and a direct course was set to Greenland. On reaching the area where Kee Bird had landed at 0745 AT, a search was started and with information from the lost crew. The first actual sighting was made at 0830 AT. Eight runs were made over the downed plane, dropping the supplies carried for that purpose. Kee Bird's crew requested that some coal be dropped to them in order that they could build a fire for warmth and cooking. The crew was instructed to destroy the radar, Loran, and the IFF sets, and to bring back, when they were evacuated, all exposed film, airplane files and all maps. 21761 then returned to Ladd and landed safely.

KEE BIRD crash site

At approximately 1900Z, 22 February 1947, Headquarters, Air Transport Command received notification that a Strategic Air Command B-29 very long range reconnaissance aircraft had made a crash landing in Greenland, at position 80 degrees north 61 degrees west, approximately 280 miles (450 km) north of Thule (Bluie West Six). This was the first information received by the Atlantic Division and plans were made to give every possible assistance. Two C-54D Skymaster aircraft (42-72640, 42-72643) were alerted for immediate departure from Westover Field, Massachusetts to Thule (Bluie West Six). The first aircraft, 2640, carried JATO rockets and was ordered to proceed directly to Thule via Goose Bay Airfield, Labrador with whatever survival equipment and Arctic kits were available at Westover and pick up any additional equipment at Goose Bay flown there from Stephenville by Newfoundland Base Command aircraft. The aircraft was then to proceed direct to Thule and from there to the scene of the crash and search until contact was established. Radio frequencies of the B-29 aircraft were to be furnished as soon as they became available. When contact with the downed B-29 was established, the crew of the C-54 was to airdrop such survival equipment as was available. The aircraft was then to return to Thule for additional supplies as required to be air dropped.

As the aircraft appeared in 1994, prior to the restoration to flying condition The second C-54 aircraft (#2643) was to load Arctic kits at Westover, proceed to Goose Bay, and then proceed to Thule and assist the first aircraft in shuttling between Westover. Goose Bay, Bluie West-1, Bluie West-8 and Bluie West-6 (Thule) for the purpose of laying down Arctic kits, survival equipment and supplies that may be needed to aid in the rescue of the B-29 crew. The plan of operation was confirmed by teletype to Newfoundland Base Command and all base units in Newfoundland and Greenland Base Command areas.

Lt Bobbie J Cavnar, the pilot of C-54 #2640 landed at Thule 0131Z 24 February. A ski-equipped C-47 from Ladd Field had arrived at Crystal II, and was requested to stand by if needed. According to the Narrative Report "En route from BW-8, the B-29 was contacted and it was discovered that the B-29 was actually on the lake where it was planned to land the C-54. "A mistake of one (1) degrees longitude had been made in reporting the plane's position. The mistake was discovered when the pilot of the B-29 reported that the plane was on the lake. Further information from the B-29 indicated the lake was covered with smooth-rolling snow drifts varying from two (2) to ten (10) inches [50–250 mm] in depth with a hard wind crust top". As the underlying ice supported the weight of the B-29, the thickness should be sufficient to support the C-54. A C-54 had the capability to land in up to 10 inches (250 mm) of snow, so the really only unknown factor would be the approaches for landing and take off from the lake, and this was to be determined by making low passes over the lake.

Discussions were held with "Mr. Edward Goodale, an Arctic specialist, who was the officer in charge of the U.S. Weather Bureau Station at BW-6". He agreed to accompany the C-54 to the scene to assist if anything went wrong. "He also supplied shovels in the event they were needed to clear a runway for take-off after landing. The take-off was planned for the following morning about 09:30 local time in order to arrive at the scene at high noon when the light would be best." At Thule the sun appeared above the horizon for the first time on February 24.

JATO bottles were fitted to #2640 at Thule and take-off was made at 1410Z. #2643 accompanied the rescue aircraft. "The B-29 was easily located due to the fact that the B-29 crew had built a fire of engine oil and rubber rafts which threw off a column of black smoke. Lt Cavnar made two (2) passes over the s cene and then landed with very little difficulty at 1543Z. He then taxied up and down to break out a take-off runway. Upon completion of this, all non-essential equipment not required for the flight was removed from the C-54"

"The pilot of the B-29 had already destroyed all classified material and equipment by burning and smashing with an axe." Capt. Setterich in the second C-54 (#2643) circled the two planes taking pictures and making general observations. The crew of the Kee Bird boarded the C-54 and took off at 1625 from the frozen lake assisted by the JATO rockets with all survivors aboard. "After take-off, Lt Pope, Medical Officer from BW-8, examined the survivors but found no frozen parts but did find mild cases of shock and exposure." After that, all survivors stretched out on sleeping bags and kapok mattresses, and slept as much as possible during the return flight. At 1840 the C-54 landed at Thule, and the survivors and the rescue aircraft crew were given a steak dinner. At 2200 the C-54s departed Thule for non-stop flight to Westover Field, Massachusetts with all survivors and crew members aboard, arriving at 1243 24 February. The B-29 aircraft was written off and abandoned, and dropped from Air Force inventory records.

July 1994, a team of aircraft restorers operating as Kee Bird Limited Liability Co. was led by Darryl Greenamyer to the emergency landing site. The aircraft had made a successful landing on the frozen lake and had remained relatively intact at the site ever since. The USAF had also surrendered any claim to the B-29. It was believed that the plane could be put into flying condition, flown out of the site, and ferried to Thule AB, Greenland where further repairs could be made before flying back to the United States. Using a 1962 De Havilland Caribou as a shuttle plane, the team departed the U.S. Armed Services base at Thule and flew in tools and equipment to the Kee Bird. Over the summer months, the team transported four re-manufactured engines, four new propellers, an engine hoist, and new tires, as well as a small bulldozer, to the remote site. The team successfully replaced the engines and propellers, mounted the new tires, and resurfaced the aircraft's control surfaces. As the winter snows began to fall, the Chief Engineer, Rick Kriege, fell ill and was transported to a hospital in Iqaluit, Canada, where he died from a blood clot two weeks later. Although the plane was nearly ready to fly, Greenamyer's team was compelled by weather to leave the site. In May 1995, Greenamyer returned with additional personnel. The repairs were completed and the aircraft prepared to take off from the frozen lake on 21 May 1995. A crude runway was carved out of the snow on the ice using the small bulldozer that had been ferried into the site. The new engines were successfully started for the takeoff attempt. As Darryl Greenamyer was taxiing the aircraft onto the frozen lake, the jury-rigged fuel tank of the B-29's "putt-putt" auxiliary power unit began to leak gasoline into the rear fuselage. Fire broke out and quickly spread to the rest of the aircraft. The cockpit crew escaped unharmed, but cook/mechanic Bob Vanderveen, who was visually monitoring the engines from the rear of the aircraft, suffered smoke inhalation and flash burns. Despite attempts to extinguish it from outside the plane, the fire raged and spread through the fuselage. The aircraft was largely destroyed on the ground, with the Kee Bird's fuselage being almost completely destroyed. When the lake thawed in the spring, it was feared that the wreckage (with nearly intact wing panels and engines) would sink to the bottom. As of 2014, the aircraft sat, broken, crumpled, and burnt in shreds on an ice shelf on the surface.

Here's a short video about the failed salvage effort.

  • [Flight# AP151] Thule Air Force Base to Kee Bird Crash Site
    (BGTL-KEEBD) [Approximately 245 miles]
    • Aircraft: C-54 or similar
    • Weather: Your choice
    • Time: 1410Z (that was the actual takeoff time - but your choice. I suggest daylight so you can find and see the scene).
    • Scenario:
      You are stationed at Thule Air Base and have been instructed to assist with the rescue of the stranded pilots of KEE BIRD.

      Fly from BGTL to the crash site, help rescue the crew. Save your flight after landing and file your pirep as part-1 of this adventure.
      Note: Use the included flight plan to find the crash site

  • [Flight# AP152] Flight from Kee Bird Crash Site to ALERT
    (KEEBD-CYLT) [Approximately 135 miles]
    • Aircraft: C-54 or similar
    • Weather: Your choice
    • Time: 1625Z (that was the actual takeoff time - but your choice.)
    • Scenario:
      Take off from the crash site and land your plane at ALERT to complete Part-2 and this Adventure Pack 15 series.
      The actual flight returned to Thule, but we'll fly on to ALERT because it's a bit shorter flight.

Adventure Pack Awards

To add your award completion icons to your forum signature,
add the following line to your forum signature area:
<img src="/Bush-Operations-new/AdventurePacks/###.jpg">
but replace the ### with your pilot ID you use with your pireps.
To update forum signature icons - after your award is shown in the
table below,vist this page(Adventure Pack Page) After login to SPA.

Pilot Description Award

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